The results throughout the month were mixed, of course. Some days were frustrating, other days filled me with joy, but I guess that's the process of learning. There were no strict rules of what I would produce in Cinema 4D each day, so I took each day as an opportunity to learn something new. The projects covered basic modelling, organic shapes, animation, character rigging and animation, texturing and UV mapping, lighting, physics, cloners and just about anything else.
Here are a few samples of the best pieces from the month long modelling marathon..